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OpenGL demo -- First Person Shooter | 9 Jul. 04 |
This
demo is the start of a simple First Person Shooter game from Steve Wortham. There are no
monsters, zombies, Nazis, or 2D sprites to shoot yet -- just you in a room
by yourself with 2 big guns. But I think it is very useful OpenGL demo for
beginners. It shows how to implement radiosity to render lightmaps,
multitexturing to apply the lightmaps and a particle engine. - Thanks, Steve Wortham steve@gldomain.com http://www.gldomain.com/ |
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1,008 KB (VC++ source code and some textures) |
Quadrilateral Surface Mesh ( 3D Paving ) | 29 Mar. 04 |
Delaunay type triangular surface Mesh | 31 Oct. 03 |
IGES Viewer | 5 Sep. 03 |
Custom-Shaped OpenGL Window | 9 Aug 03 |
Delaunay Trianglation Mesh Generation | 11 Feb 03 |
Convex Hull of 2D Point Set | 3 Dec 02 |
Reflection and shadow | 3 Aug 02 |
Very
simple example of how to achieve reflections on a flat surface using
OpenGL blending. The example has a mode using OpenGL stenciling to avoid
drawing the reflection not on the top of the floor. Initially, stenciling
is not used so if you look (by holding down the left mouse button and
moving) at the dinosaur from "below" the floor, you'll see a bogus
dinosaur and appreciate how the basic technique works. Enable stenciling
with the popup menu and the bogus
dinosaur goes away! Also, notice that OpenGL lighting works correctly with
reflections. (Program that were contributed to the GLUT distribution from www.opengl.org) |
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129 KB (EXE AND SOURCE) |
Transparent 3D Demo | 30 Jul 02 |
我在网上搜罗到的一个效果很不错的桌面Demo
- 按下左键,移动鼠标为XY方向的Rotate 好好为之赞叹吧! |
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7 KB (EXE AND SOURCE) |
Site Up | 24 Jul 02 |
Welcome!
Today, I've started Ziyoo homepage, which is about programming in Computer graphics. Mesh, OpenGL and Surface with C++. I hope you find what you're looking for or something else that interests you.
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